Art & Science Pro Modeling for Design 3D CX 7 by Chris Tyler
The new Pro version of the Art & Science is expanded and improved - videos on each page demonstrate every concept.
New in-depth fundamentals section helps new and experienced users alike. The Art & Science Pro includes exercises, project tutorials, sample files, tips and tricks - all the essential information you need to get the most out of Strata Design 3D CX 7.
The Art & Science is now available in three sections: Modeling, Rendering and Texturing.
Chris Tyler is one of the world's top Strata-powered digital designers, a Strata beta tester, and the author of many tutorials on the Strata 3D University. The Art & Science Pro Modeling explains modeling in depth, from the basics to advanced - giving you full control of any geometry you want to create!
The Art & Science Pro Modeling is fully updated for Design 3D CX 7, and includes three ways to learn - side-by-side video, text and illustrations make it easy to grasp modeling concepts. Short videos on each page demonstrate every concept. Concepts include:
An expanded and enhanced introductory section includes:
-Window control and navigation
-Understanding 3D space
-The importance of the Active Grid
-Using grids to create, move and scale objects
-Controlling object properties manually and numerically
-Understanding the palettes and what are they used for
-Transforming the size and location of objects
-Object types - how and when to use primitives, polygon mesh, spline objects, subdivision surfaces, groups and shapes
-Understanding Groups, Shapes and Instances
-Geometry types and when to use them
Other concepts in the Art & Science Pro Modeling include:
Transforming, adding and joining polygon geometry
Duplicating, removing and aligning geometry
Standard and custom grids and guides
Poly edit tools and settings
Using the Flatten commands
15 simple exercises walk you through many important and useful features of polygon editing mode.
An extensive tutorial section includes basic, intermediate and advanced projects.
-Basic tutorials include four different ways to model a hole in a cube; modeling a coffee mug, and an antique phone.
-Intermediate exercises include creating a chess piece, a container lid and a pitcher handle.
-An in-depth advanced tutorial explains the finer points of controlling geometry as you model a digital camera.